The trigger system is a very useful part of Battle Metrics however it would be much more useful if some logic was introduced to it, such as:
- Being able to gather data over a period of time and act on it (i.e., count the number of kills a player has before they die, which would allow kill streak notifications)
- Create simplistic game modes such as moving players to the opposite team when they die then looping the trigger to the beginning.
- Adding more comprihensive if/then/else statements to create triggers based on specific criteria.
- More freeform access to triggers via plaintext rather than a step by step system with dropdown menus. Allow users to toggle between guided and scripting mode.
- Among other things. There’s a lot of different ways this can be implemented, but any additional control would be appreciated and would help games like Mordhau that lack proper SDK’s.
Thanks.