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More powerful trigger scripting system#352

The trigger system is a very useful part of Battle Metrics however it would be much more useful if some logic was introduced to it, such as:

  • Being able to gather data over a period of time and act on it (i.e., count the number of kills a player has before they die, which would allow kill streak notifications)
  • Create simplistic game modes such as moving players to the opposite team when they die then looping the trigger to the beginning.
  • Adding more comprihensive if/then/else statements to create triggers based on specific criteria.
  • More freeform access to triggers via plaintext rather than a step by step system with dropdown menus. Allow users to toggle between guided and scripting mode.
  • Among other things. There’s a lot of different ways this can be implemented, but any additional control would be appreciated and would help games like Mordhau that lack proper SDK’s.

Thanks.

3 years ago